_Sections_
  C&C: Generals
  Red Alert Series
  Tiberian Series
  Dune Series
  Earth n Beyond
  Nox
  Lands of Lore
  Blade Runner
  Other


_Features_
  Interviews
  Articles
  War Stories


_Tiberian Dawn_
  News/Home
  Story Line
  Side Info
  GDI Units
  GDI Structures
  Nod Units
  Nod Structures
  Strategies
  Walk-throughs
  Requirements
  Reviews
  Buy TD
  The Covert Ops.
   Story Line
   What's New
   Reviews
   Buy Covert Ops.


_Tiberian_Sun_
  News/Home
  Story Line
  Side Info
  GDI Units
  GDI Structures
  Nod Units
  Nod Structures
  Strategies
  Walk-throughs
  Requirements
  Reviews
  Buy TS
  Firestorm
   Story Line
   What's New
   New Units
   Reviews
   Buy Firestorm


_Renegade_
  News/Home
  Story Line
  Characters
  Weapons
  Units
  Structures
  Requirements
  Previews
  Buy Renegade


_Site_Stuff_
  About WI
  Legalities



Nod Units


 Infantry
  • Light Infantry
  • Rocket Infantry
  • Cyborg Infantry
  • Engineer
  • Cyborg Commando
  • Mutant Hijacker
 Vehicles
  • Subterranean APC
  • Attack Cycle
  • Attack Buggy
  • Devil's Tongue
  • Tick Tank
  • Stealth Tank
  • Artillery
  • Mobile Repair Vehicle
  • Mobile Sensor Array
  • Weed Eater
  • Harvester
  • MCV
 Air Force
  • Harpy
  • Banshee




Light_Infantry

BACK_TO_TOP
Cost: 120
Armor: Very Light
Weapon: M16 Mk. II Pulse Rifle
Range: 2
Production Time: 3 sec.
Speed: Slow
Description: The Light Infantry are the basic unit of the NOD Army. The first offensive units available to your force the Light Infantry are most affective in large groups. Although lacking in power they are inexpensive and quickly built. They are also fairly good for scouting early in the game.



Rocket_Infantry

BACK_TO_TOP
Cost: 250
Armor: Very Light
Weapon: Shoulder-Mounted Rocket Launcher
Range: 5
Production Time: 8 sec.
Speed: Slow
Description: The Rocket Infantry are very useful, mobile anti-aircraft units. They can also quickly destroy enemy armored vehicles. The Rocket Infantry are a very good base defense early in games but they have a tough time dealing with GDI infantry.



Cyborg_Infantry

BACK_TO_TOP
Cost: 650
Armor: Light
Weapon: High-Power Pulse Rifle
Range: 3.5
Production Time: 21 sec.
Speed: Slow
Description: The Cyborg Infantry are the next step in NOD experimental machines. These killing machines quickly destroy enemy infantry but are susceptible to aerial attacks. A mixture of Cyborg and Rocket Infantry create a strong force early in any game.



Engineer

BACK_TO_TOP
Cost: 500
Armor: Very Light
Weapon: N/A
Range: N/A
Production Time: 16 sec.
Speed: Slow
Description: The Engineer is a very important unit in Tiberian Sun. It can instantly capture enemy buildings and can also instantly repair friendly structures. Be careful of enemy Engineer attacks especially early in any match.



Cyborg_Commando

BACK_TO_TOP
Cost: 2000
Armor: Medium Heavy
Weapon: Plasma Cannon
Range: 7
Production Time: 68 sec.
Speed: Medium
Description: The Cyborg Commando is the ultimate fighting machine. He can quickly wipe out enemy structures and is very hard to destroy. Because of his extreme power and cost, only one Commando at a time may be built. The Cyborg Commando is susceptible to aerial attack by is fairly quick and very tough.



Mutant_Hijacker

BACK_TO_TOP
Cost: 1850
Armor: Light
Weapon: N/A
Range: N/A
Production Time: 62 sec.
Speed: Fast
Description: The Hijacker can capture any enemy vehicle making him a very valuable infantry unit. When inside an enemy vehicle that unit becomes your own until it is destroyed when the Hijacker jumps out ready for the next theft.



Subterranean_APC

BACK_TO_TOP
Cost: 800
Armor: Medium
Weapon: N/A
Range: N/A
Production Time: 26 sec.
Speed: Fast
Description: The APC is a very important asset to you army. It is supreme for sneak attacks behind enemy lines. It burrows underground surfacing at its destination. The GDI Mobile Sensor Array can only detect it. The APC can be packed with five infantry units making it perfect for powerful yet covert attacks with Engineers and Commandos.



Attack_Cycle

BACK_TO_TOP
Cost: 600
Armor: Medium Light
Weapon: Twin Rocket Launcher
Range: 4
Production Time: 21 sec.
Speed: Fast
Description: The Attack Cycle is one of the two very good scout vehicles in the NOD arsenal. It is very quick and in groups can heavily damage enemy structures and armored vehicles.



Attack_Buggy

BACK_TO_TOP
Cost: 500
Armor: Medium Light
Weapon: Pulse Cannon
Range: 3
Production Time: 16 sec.
Speed: Fast
Description: The Attack Buggy is the second good scout unit in the NOD Arsenal. It is very quick and in groups can quickly destroy enemy infantry. It is fairly weak and stands a small chance of destroying enemy armored units.



Devil's_Tongue

BACK_TO_TOP
Cost: 750
Armor: Medium Light
Weapon: Twin Flame Jets
Range: 4
Production Time: 26 sec.
Speed: Fast
Description: This vehicle is perfect for quick elimination of enemy infantry. It is the second of two NOD vehicles that can burrow underground for sneak attacks. The Flame Tanks are not very effective against armor but with the right amount of time the tanks can destroy almost anything.



Tick_Tank

BACK_TO_TOP
Cost: 800
Armor: Medium heavy
Weapon: Light Anti-Armor Cannon
Range: 8
Production Time: 26 sec.
Speed: Medium Slow
Description: The Tick Tank is the backbone of any NOD attack and defense. When in mobile mode it can quickly destroy enemy defenses and armored vehicles. When Deployed the Tick Tank is a very good short-range defense, perfect for placement next to Artillery.



Stealth_Tank

BACK_TO_TOP
Cost: 1100
Armor: Medium
Weapon: Twin Rocket Launcher
Range: 5
Production Time: 37 sec.
Speed: Medium
Description: The Stealth Tank is the ultimate covert vehicle of the NOD Army. It is unseen when it travels and only revealed by the Mobile Sensor Array and when it shoots. The unit is perfect for sneak attacks and does a wonderful job at playing mind-games with your enemy.



Artillery

BACK_TO_TOP
Cost: 975
Armor: Medium
Weapon: Long Range Artillery Platform
Range: 21
Production Time: 34 sec.
Speed: Slow
Description: Description: This unit is essential for any base. The Artillery is the supreme defensive weapon. Its long range is perfect for early strikes on attacking tanks giving you the upper hand with defense. It can fire when deployed and has no short-range defense, thus it must be protected.



Mobile_Repair_Vehicle

BACK_TO_TOP
Cost: 1000
Armor: Medium
Weapon: N/A
Range: N/A
Production Time: 34 sec.
Speed: Medium Fast
Description: This is a very cost-effective vehicle. It repairs damaged vehicles one by one. It has no weapon thus it cannon defend itself. This is a very good vehicle to include in major offensives as it can save you a lot of expensive units.



Mobile_Sensor_Array

BACK_TO_TOP
Cost: 950
Armor: Heavy
Weapon: N/A
Range: N/A
Production Time: 31 sec.
Speed: Slow
Description: The MSA is a very useful unit for any base. It detects enemy stealth and underground units making them visible on your radar screen. It must be deployed to function and should be protected, as it has no weapons.



Weed_Eater

BACK_TO_TOP
Cost: 1400
Armor: Medium
Weapon: N/A
Range: N/A
Production Time: 47 sec.
Speed: Medium
Description: The Weed Eater is essential for the creation of the diabolical Chemical Missiles. It collects the Tiberian Vein, which is collected until a certain amount is stored for the Missile to be built. The Weed Eater is very weak and for the Chemicals Missiles to be built they must be protected.



Harvester

BACK_TO_TOP
Cost: 1400
Armor: Medium
Weapon: N/A
Range: N/A
Production Time: 50 sec.
Speed: Slow
Description: This is the essential unit for growth. The Tiberian Harvester collects Tiberium that is returned to the Refinery and turned to funds. This is a tough yet vulnerable unit that should be constantly protected. More than one Harvester should be built to ensure a steady amount of income.



MCV

BACK_TO_TOP
Cost: 2500
Armor: Heavy
Weapon: N/A
Range: N/A
Production Time: 85 sec.
Speed: Slow
Description: The MCV is the beginning of any base. When deployed, the Mobile Construction Vehicle becomes the Construction Yard providing the player with the ability to construct structures. Keep this unit safe at all times.



Harpy

BACK_TO_TOP
Cost: 800
Armor: Medium light
Weapon: Vulcan Cannon
Range: 4
Production Time: 26 sec.
Speed: Fast
Description: The Harpy is the light attack helicopter of the NOD Air Force. It quickly deals with enemy infantry but has a much tougher time against enemy armor. It must reload at a helipad to be able to fire more than once. A fast and somewhat armored aerial vehicle, the Harpy is effective in early stages of the game.



Banshee

BACK_TO_TOP
Cost: 1250
Armor: Medium Heavy
Weapon: Rapid Fire Plasma Cannon
Range: 5
Production Time: 42 sec.
Speed: Very Fast
Description: The Banshee is the supreme aerial vehicle. Based on Alien technology, its Plasma Cannon can destroy enemy structures and armored vehicles very quickly. It is very fast and reliable. The Banshee could be the deciding factor in the final stages on any match.