Range: 6 Production Time: 36 sec. Speed: Medium Fast
The Reaper is a mixture of infantry and vehicle with a cyborg torso attached to an all terrain-walker base. It is very effective against both land and air units as it carries both missiles and toxic netting. The Reaper is very fast and is also somewhat useful against enemy structures. It is imprecise; incidents of friendly fire are common.
Description: These are covert units that when deployed lay motionless in the ground waiting for enemy vehicles to pass by. When enemy vehicles are detected the Drones quickly attach themselves to their internal electrical system. They enable the player to see what the host-unit sees and also slow the enemy units. They can be removed using and automated repair bay.
Range: N/A Production Time: 55 sec. Speed: Medium Fast
The MSG is a very handy technical vehicle. When deployed it masks all the surrounding units in a certain radius. This is the perfect unit for masking parts of your base and battlefield groups. It doesn't require electricity but contains no weapon and must be protected to survive.
This is the battlefield equivalent of the War Factory. When deployed the player is enabled to construct any vehicles that he would naturally in the base out there in the combat zone. This is a very effective unit that is often the deciding point in a battle of numbers. It is very susceptible to aerial and ground attacks thus it must be protected.
Cost: 950 Armor: Medium Heavy Weapon: 3 Long-Range 120mm Cannons
Range: 20 Production Time: 31 sec. Speed: Medium
Description: The Juggernaut is the supreme weapon for base defense. Its long range cannons can quickly destroy enemy vehicles. The Juggernaut is also good for attack onto enemy defenses and other structures. Its long range prevents the unit from being hit. Other vehicles such as Titans should always escort it because the Juggernaut cannot defend against close range attacks.
Description: This is the battlefield equivalent of the War Factory. When deployed the player is enabled to construct any vehicles that he would naturally in the base out there in the combat zone. This is a very effective unit that is often the deciding point in a battle of numbers.
Cost: 1000 Armor: Medium Light Weapon: Electromagnetic Pulse Wave
Range: 5(Circular) Production Time: 35 sec. Speed: Medium
Description: As its name states, the mobile EMP takes the powerful weapon from the stationary EMP cannon and places it on a mobile frame. While not as strong as the EMP cannon, the mobile EMP fire more rapidly and can stop entire columns of armor as they come towards your base. Its light armor makes its an easy prey for airborn units.