_Sections_
  C&C: Generals
  Red Alert Series
  Tiberian Series
  Dune Series
  Earth n Beyond
  Nox
  Lands of Lore
  Blade Runner
  Other


_Features_
  Interviews
  Articles
  War Stories


_Tiberian Dawn_
  News/Home
  Story Line
  Side Info
  GDI Units
  GDI Structures
  Nod Units
  Nod Structures
  Strategies
  Walk-throughs
  Requirements
  Reviews
  Buy TD
  The Covert Ops.
   Story Line
   What's New
   Reviews
   Buy Covert Ops.


_Tiberian_Sun_
  News/Home
  Story Line
  Side Info
  GDI Units
  GDI Structures
  Nod Units
  Nod Structures
  Strategies
  Walk-throughs
  Requirements
  Reviews
  Buy TS
  Firestorm
   Story Line
   What's New
   New Units
   Reviews
   Buy Firestorm


_Renegade_
  News/Home
  Story Line
  Characters
  Weapons
  Units
  Structures
  Requirements
  Previews
  Buy Renegade


_Site_Stuff_
  About WI
  Legalities



Global Defense Initiative (GDI) Structures


 Productive
  • Construction Yard
  • Barracks
  • Weapons Factory
 Defensive
  • Sandbags
  • Chain Link Fence
  • Concrete Barrier
  • Guard Tower
  • Adv. Guard Tower
 Other
  • Power Plant
  • Advanced Power Plant
  • Refinery
  • Tiberium Silo
  • Communications Center
  • Adv. Comm. Center
  • Repair Facility
  • Helipad
  • Hospital
  • Research Facility




Construction_Yard

BACK_TO_TOP
Cost: 5000
Armor: Heavy
Power: -15
Weapon: N/A
Sight Range: 3
Production Time: N/A
Description: This is usually the first structure to be deployed (as it starts in the form of a MCV), given to the player at the beginning of each mission. The Construction Yard is the nucleus of your base, and, when deployed, provides the player with the ability to construct a wide range of buildings. If destroyed, the ability to produce structures is lost.



Power_Plant

BACK_TO_TOP
Cost: 300
Armor: Light
Power: +100
Weapon: N/A
Sight Range: 2
Production Time: 20 sec.
Description: This is the also a basic structure, usually produced right after the MCV is deployed. It provides power to the base, without which most buildings will not function. Multiple Power Plants must be built to provide enough energy to run the base, and if the Power Plant is destroyed, the level of power in the base drops accordingly.



Advanced_Power_Plant

BACK_TO_TOP
Cost: 700
Armor: Light
Power: +200
Weapon: N/A
Sight Range: 2
Production Time: 47 sec.
Description: This structure produces double the amount of energy of the regular Power Plant, but it costs more than double the price of the original. If you have a lack of space in your base and are in dire need of electricity, this is the building to construct. If destroyed, a large portion of the base's power output will be lost.



Refinery

BACK_TO_TOP
Cost: 2000
Armor: Light
Power: -30
Weapon: N/A
Sight Range: 4
Production Time: 133 sec.
Description: This is the economical backbone of your base. When produced, it sends one Harvester to collect Tiberium, your source of income within the game. Without this structure, the player would collect no funds thus wouldn't be able to produce anything. Be sure to build multiple Refineries for a faster rate of monetary increase. The Refinery also serves as a storage site for the collected Tiberium.



Tiberium_Silo

BACK_TO_TOP
Cost: 150
Armor: Light
Power: -10
Weapon: N/A
Sight Range: 2
Production Time: 10 sec.
Description: When the storage capacity of Tiberium in the Refinery is full, this structure must be built for your funds to keep increasing. The structure stores 1000 credits worth of Tiberium, and, if destroyed, the money is lost.



Barracks

BACK_TO_TOP
Cost: 300
Armor: Light
Power: -20
Weapon: N/A
Sight Range: 3
Production Time: 20 sec.
Description: The Barracks are a very important structure for a growing base. They provide the player with the ability to train infantry units. The Barracks also provide the player with the ability to construct larger and more specific buildings. With the proper resource management, the player can train an endless amount of infantry soldiers.



Weapons_Factory

BACK_TO_TOP
Cost: 2000
Armor: Medium
Power: -30
Weapon: N/A
Sight Range: 3
Production Time: 133 sec.
Description: This is probably the second most important structure for the GDI forces. It provides the player with the ability to build very important mechanized units, such as tanks and harvesters. With the development of new technologies, the production abilities of the Weapons Factory increase to larger and more complex vehicles.



Communications_Center

BACK_TO_TOP
Cost: 100
Armor: Light
Power: -40
Weapon: N/A
Sight Range: 10+
Production Time: 66 sec.
Description: This is the intelligence installation for the GDI army. It contains radar capabilities, and provides the player with a mini-map of the entire battlefield. This is a very important feature that every commander depends on, as it can notify you of incoming attacks from the enemy. When the Communications Center is destroyed or when power output is low, the player loses the sight of the map.



Advanced_Communications_Center

BACK_TO_TOP
Cost: 2800
Armor: Light
Power: -200
Weapon: Ion Cannon
Sight Range: 10
Production Time: 186 sec.
Description: This building performs all the tasks carried out by the original Communications Center. The major difference between these two structures is that the Advanced Communications Center enables access to the superweapon of the GDI, the Ion Cannon. This satellite-mounted energy weapon obliterates anything in its target range on the ground.



Repair_Facility

BACK_TO_TOP
Cost: 1200
Armor: Light
Power: -30
Weapon: N/A
Sight Range: 3
Production Time: 80 sec.
Description: This structure repairs damaged vehicles, but for a cost. It is much more efficient to repair damaged vehicles than to build completely new ones. The structure is important during, and especially after, battles.



Helipad

BACK_TO_TOP
Cost: 1500
Armor: Light
Power: -10
Weapon: N/A
Sight Range: 3
Production Time: 100 sec.
Description: This is a very useful building, as it provides the player an alternative method of attack, aerial bombardment. With each Helipad that is constructed, an Orca VTOL Assault Craft is constructed. It also enables the player to build additional aerial units from the Weapons Factory.



Sandbags

BACK_TO_TOP
Cost: 50
Armor: Light
Power: 0
Weapon: N/A
Sight Range: 0
Production Time: 3 sec.
Description: This is the most basic barrier defense. It provides some shelter from infantry units, but is easily destroyed by explosive weapons, and can be run over by most vehicles.



Chain_Link_Fence

BACK_TO_TOP
Cost: 75
Armor: Medium
Power: 0
Weapon: N/A
Sight Range: 0
Production Time: 5 sec.
Description: The Chain Link Fence can block light enemy vehicles such as the Nod Buggy and Attack Cycle. It is the least useful of the barrier structures.



Concrete_Barrier

BACK_TO_TOP
Cost: 100
Armor: Heavy
Power: 0
Weapon: N/A
Sight Range: 0
Production Time: 7 sec.
Description: This is the best barrier defense available to the GDI. It blocks all enemy vehicles and infantry, and must be shot at multiple times to be destroyed. The only problem with it is that most of your own units cannot shoot over it.



Guard_Tower

BACK_TO_TOP
Cost: 500
Armor: Light
Power: -10
Weapon: Chain Machine Gun
Sight Range: 3
Production Time: 33 sec.
Description: This is the perfect defensive weapon against enemy infantry, but is much less effective against heavily armored enemy vehicles. It is advisable to construct a few of these structures at the beginning of the game, before more powerful defensive structures become available to you.



Advanced_Guard_Tower

BACK_TO_TOP
Cost: 1000
Armor: Medium
Power: -20
Weapon: Tomahawk Missiles
Sight Range: 4
Production Time: 66 sec.
Description: This is the second defensive structure available to the GDI. It is very affective against almost any kind of enemy vehicles. It is much less affective against enemy, infantry but placing them next to the regular Guard Tower creates an almost perfect shield against enemy attacks.



Hospital________[Non-Buildable]

BACK_TO_TOP
This structure appears in single player missions and serves mostly for aesthetic purposes. It conceivably heals units, but cannot be used by the player at any time.



Research_Facility_[Non-Buildable]

BACK_TO_TOP
GDI scientists use this facility for research and development. The player is unable to construct this structure, which only is seen in a certain few single player missions.