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New Units


 Infantry
  • Initiate
  • Virus
  • Brute
  • Yuri Clone
  • Yuri Prime
  • Guardian GI
  • Boris
  •: Slave
 Vehicles
  • Slave Miner
  • Gattling Tank
  • Lasher Tank
  • Magnetron
  • Mastermind
  • Robot Tank
 Air Force
  • Floating Disc
  • Spy Plane
  • Siege Chopper
 Navy
  • Boomer




Initiate

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Cost: 300
Armor: None
Speed: 4
Primary Weapon: Psychic Jab
Secondary Weapon: N/A
Owner: Yuri
Description: While slightly more expensive than any other standard infantry unit, the Initiate has a higher rate of damage than that of the GI or Conscript. The Psychic Jab he fires gives infantry, vehicles, and even structures a serious headache. Even though he costs three time as much as the Conscript and cannot protect himself within a fortified bunker like the GI, when used properly, the Initiate can put the enemy in a difficult situation.



Virus

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Cost: 700
Armor: None
Speed: 4
Primary Weapon: Viral Dart Gun
Secondary Weapon: N/A
Owner: Yuri
Description: The darts shot by this lethal Yuri unit cause the target to swell up like a balloon. After a few short seconds, the infantry unit she fired at will blow up, and toxic clouds will spread in the general area in which the soldier died. Though she is only effective against infantry, Virus is darn well good at killing them off.



Brute

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Cost: 500
Armor: Plate
Speed: 6
Primary Weapon: Infanry Punch
Secondary Weapon: Tank Smash
Owner: Yuri
Description: This massive hulk of a unit's main ability is to flip over tanks. Though he does this best, Brute also specializes in destroying enemy structures and infantry by smashing away at them with his giant fists. He is immune to all dog attacks. While most tanks can outrun him, they're at his mercy while standing still.



Yuri_Clone

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Cost: 800
Armor: None
Speed: 4
Primary Weapon: Mind Control
Secondary Weapon: Psychic Wave
Owner: Yuri
Description: The Yuri Clone is the duplicate of the original Yuri unit. He can mind control enemy units, causing them to unwillingly join your army. When surrounded by enemy infantry, the Yuri Clone can use his psychic wave to fry the minds of any nearby infantry.



Yuri_Prime

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Cost: 1500
Armor: Flak
Speed: 6
Primary Weapon: Super Mind Control
Secondary Weapon: Super Psi Wave
Owner: Yuri
Description: A step up from the Yuri Clone, Yuri Prime can mind-control enemy units from farther away than his predecessor. As an added bonus, Yuri Prime can also mind-control enemy structures.



Guardian_GI

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Cost: 400
Armor: None
Speed: 3
Primary Weapon: M-60 Machine Gun (Undeployed)
Secondary Weapon: Missile Launcher (Deployed)
Owner: Allies
Description: The Guardian GI is an upgraded version of the original. Instead of constructing sandbags around himself, the Guardian will build a small, metal shield, preventing vehicles from squishing the unit. His anti-tank missile makes him a cheap, effective answer to early tank rushes. Logically, the two types of GIs will be combined to provide for a good all-around defensive line; the normal GI will fend of infantry attacks, while the Guardian GI will dispose of any enemy tanks that wonder within his range.



Boris

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Cost: 1500
Armor: Flak
Speed: 5
Primary Weapon: AKM
Secondary Weapon: Flare/Laser Designator
Owner: Soviets
Description: The hero unit for the Soviets, Boris has the ability to call in airstrikes for his Mother Russia against enemy structures. After using his laser designator, a few Migs will quickly fly in and obliterate the target. To deal with other ground targets, Boris packs a powerful AKM, although his real strength is against structures.




Slave_Miner

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Cost: 1500
Armor: Medium
Speed: 3
Primary Weapon: 20mm Machine Gun
Secondary Weapon: N/A
Owner: Yuri
Description: As with the two other sides in the game, Yuri needs Ore and/or Gems to provide for his war effort, also. The way he obtains these minerals is through the Slave Miner; basically a mobile version of the Allied and Soviet Refineries. Once parked near an Ore and/or Gem patch, it will release five mind-controlled slaves who will start shoveling the minerals into the Miner. If a slave is killed, one will automatically be regenerated by the Slave Miner. If the Slave Miner is destroyed, the slaves will give a quick cheer before siding with their freer, using their shovels as weapons.




Slave

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Cost: N/A
Armor: None
Speed: 3
Primary Weapon: Shovel
Secondary Weapon: N/A
Owner: Yuri
Description: And what's s Slave Miner without Slaves, these little guys cost you no money to replace. When freed, or "liberated" they go to the country that freed them. Although they can't harvest for you they can fight along side you with their trusty shovel, huzzah!



Gattling_Tank

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Cost: 600
Armor: Light
Speed: 6
Primary Weapon: Gattling Gun
Secondary Weapon: AA Gattling Gun
Owner: Yuri
Description: The Gattling Tank is the mobile version of Yuri's Gattling Gun. It fires against both infantry and airborne units. The longer its barrels are allowed to spin, the more powerful it becomes. If they have spun long enough, the Gattling Tank will be good for defending against vehicles, also.



Lasher_Light_Tank

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Cost: 700
Armor: Heavy
Speed: 7
Primary Weapon: Anti-Tank Shell
Secondary Weapon: N/A
Owner: Yuri
Description: The equivalent of the Allied Grizzly Battle Tank or the Soviet Rhino Heavy Tank, the Lasher Light Tank is a moderately-armored and quick tank. The LLT is best used for quickly disposing of enemy forces or for hit-and-run tactics, and doesn't fare well against infantry.



Magnetron

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Cost: 1000
Armor: Light
Speed: 5
Primary Weapon: Magnetic Beam
Secondary Weapon: Magnetic Shake
Owner: Yuri
Description: The magnetic beam the Magnetron uses is Yuri's answer to long-range defenses. Its magnetic beam wrecks enemy defensive structures from well beyond their own range. When facing enemy units, the Magnetron will levitate and pull the enemy unit to itself, thus allowing other Yuri units to steal the mind of the captured unit without putting themselves at risk.



Mastermind

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Cost: 1750
Armor: Heavy
Speed: 4
Primary Weapon: Multiple Mind Control
Secondary Weapon: N/A
Owner: Yuri
Description: Seeing how Yuri likes to mind-control things, he has developed the Mastermind tank. The unique unit has the ability to control an infinite amount of units. Does this sound too good to be true? Well, it unfortunately is. When the Mastermind starts controlling more than five units, it will start to damage itself until it eventually explodes.



Robot_Tank

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Cost: 600
Armor: Heavy
Speed: 10
Primary Weapon: Robo Cannon
Secondary Weapon: N/A
Owner: Allies
Description: The Robot Tank is somewhat like the Soviet Terror Drone in that cannot be mind-controlled, making it an excellent choice to use against Yuri's forces. This is where the similarities between the two end. The Robot Tank's firepower and weapon are not that powerful, thus making it useful for quick hit-and-run tactics. In order to build this unit, a Control Center must be owned by the player. For each of these built, four Robot Tanks can be constructed. If the Control Center is destroyed, the four Robot Tanks it displaces will go along with it.




Floating_Disc

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Cost: 1750
Armor: Light
Speed: 15
Primary Weapon: Laser
Secondary Weapon: Drain
Owner: Yuri
Description: A very unique unit, the Floating Disc has the ability to hover over enemy structures in order to steal things from them. To steal enemy power, simply move the Disc over a Power Plant or Tesla Reactor. To steal enemy funds, move the unit over a Refinery. To combat ground units, a small laser has been outfitted to the Floating Disc.



Spy_Plane

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Cost: N/A
Armor: Light
Speed: 15
Primary Weapon: Spy Camera
Secondary Weapon: N/A
Owner: Soviets
Description: Before the war, it would have seemed to obvious that something was going on if Romanov were to have built Spy Planes. Now, while the war is fully underway, a full fleet of them has been developed. The Spy Plane will periodically reveal the shroud off the map, similar to the Allied Spy Satellite Uplink, but only uncovering one a small area at a time rather than the whole map.



Siege_Chopper

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Cost: 1400
Armor: Light
Speed: 12
Primary Weapon: Turret Cannon (Undeployed)
Secondary Weapon: 160mm Cannon (Deployed)
Owner: Soviets
Description: Adding to the new Soviet air force, the Siege Chopper can fly around to attack the enemy with a small, weak gun. Its real strenth comes in when the Chopper is deployed, turning it into a powerful Siege Cannon with a long range. Basically, the Siege Chopper is a mobile long-ranged cannon, useful for surprise attacks and supporting fire when attacking the enemy.




Boomer

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Cost: 2000
Armor: Heavy
Speed: 5
Primary Weapon: Duel Torpedoes
Secondary Weapon: Cruise Missiles
Owner: Yuri
Description: The Boomer is Yuri's sole naval unit, but a powerful one at that. Usually found underwater so the enemy cannot detect it, the Boomer must surface to fire. Against enemy naval units, the Boomer uses its torpedoes. To obliterate structures, the Boomer will fire its powerful Cruise Missiles. The Boomer is only vulnerable when surfacing to fire, mostly against aerial attacks.