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New Units


 Infantry
  • Mechanic
  • Shock Trooper
 Vehicles
  • Tesla Tank
  • Chrono Tank
  • M.A.D. Tank
  • Demo Truck
  • Phase Transport
 Navy
  • Missile Submarine




Mechanic

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Cost: 950
Armor: N/A
Weapon: N/A
Sight Range: 3
Speed: Slow
Owner: Allies
Description: Similar to the Allied Medic, this infantry unit can repair vehicles for free on the battlefield, rather than having them return to base to use the Service Depot. Mechanics are quite slow and vulnerable, but a group of them mixed in with your attack force can be quite useful. Another wise strategy is to place these units close to your Ore Refinery, so whenever your Ore Trucks return to dump their load, the will also get repaired.



Shock_Trooper

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Cost: 900
Armor: N/A
Weapon: Tesla Bolt
Sight Range: 4
Speed: Slow
Owner: Soviets
Description: These stunning soldiers carry a portable Tesla pack on their backs. Although it is short-ranged and causes them to move quite slowly, Shock Troopers can be very useful - especially since they cannot be run over by enemy vehicles.




Tesla_Tank

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Cost: 1500
Armor: Light
Weapon: Tesla Bolt
Sight Range: 7
Speed: Medium-Fast
Owner: Soviets
Description: The Soviets' Tesla technology is brought to the field with this awesome unit. Though not very well armored, a few of these amongst a pack of tanks will add an extra punch to any attack force. As an added bonus, steering the Tesla Tank within fifteen tiles of an enemy Radar Dome will cause their radar map to appear as static - allowing you to enact your devious tactics that can win you the game.



Chrono_Tank

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Cost: 2400
Armor: Light
Weapon: Heat-Seeking Missiles
Sight Range: 5
Speed: Medium-Slow
Owner: Allies
Description: The Chrono Tank is the latest addition to the Allies' chrono-technology experiments. When charged up, this tank can chronoshift itself to anywhere on the map with the bonus of not returning to its original position after three minutes, as would happen with any other unit after using the Chronosphere. This unit is quite expensive, but a squad of Chrono Tanks could cause havoc for the enemy.



M.A.D._Tank

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Cost: 2300
Armor: Heavy
Weapon: Harmonic Shock Wave
Sight Range: 6
Speed: Slow
Owner: Soviets
Description: When activated, driver of the Mutually Assured Destruction Tank, or M.A.D. Tank, will jump out of the mammoth vehicle, leaving it to explode. There is a short warning siren followed by a powerful Harmonic Shock Wave, which severely damages all vehicles and structures within a large radius. Infantry are unaffected by the shock wave. Once activated, the only way to stop the M.A.D. Tank is to destroy it before it explodes.



Demo_Truck

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Cost: 2400
Armor: Light
Weapon: Atomic Bomb
Sight Range: 3
Speed: Medium-Fast
Owner: Allies & Soviets
Description: The Demo Truck is drone vehicle which carries a nuclear payload. When destroyed, it's payload detonates like an atomic bomb, obliterating anything nearby. Be careful not to leave one of these lying around your own base, for if the enemy destroys it...well, just don't let it happen.




Phase_Transport_[Non-Buildable]

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Cost: N/A
Armor: Medium
Weapon: Heat-Seeking Missiles
Sight Range: 4
Speed: Fast
Owner: N/A - Missions Only
Description: The Phase Transport is only available in missions. It can bend light around its hull, making it invisible to anything that isn't close to the unit. Apparently, this technology was stolen by the Soviets from the Allies.




Missile_Submarine

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Cost: 1650
Armor: Light
Weapon: Missile Salvos
Sight Range: 6
Speed: Medium-Slow
Owner: Soviets
Description: The newest addition to the Soviet navy now gives them the ability to fire on land. The Missile Submarine has Missile Salvos that pack a similar punch to the Allied Cruiser, but have a bit shorter range - and they are accurate, unlike the Cruiser. The Submarine can surface, fire, and submerge again - all before the enemy knows what hit them. Be sure to protect this vulnerable unit with regular Submarines, though, as Missile Submarines cannot fire Torpedoes at other naval units.