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Atredies Units


 Infantry
  • Scout
  • Light Infantry
  • Engineer
  • Sniper
  • Kindjal Infantry
 Vehicles
  • Harvester
  • Sand Bike
  • Armored Personnel Carrier
  • Mongoose
  • Repair Vehicle
  • Sonic Tank
  • Minotaurus
  • Mobile Construction Vehicle
 Air Force
  • Carryall
  • Air Drone
  • Ornithopter
  • Advanced Carryall




Scout

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Cost: 30
Health: 200
Speed: 7
Prerequisites: Barracks
Veteran Abilities
• N/A
Description: The Scout is the first infantry unit you can produce once your Barracks is constructed. They can run very fast and, if they don't move too far at a time, can go undetected. Useful only in the beginning of battles, Scouts are used solely for early reconnaissance. When running long distances, the Scout loses his stealth, and can be seen by other units, thus allowing him to be killed by the enemy. Scouts can see other stealth units, such as Fremen, to help you easily eliminate them. They are one of the most under-used units in the game, yet the assets the Scout provides are invaluable.



Light_Infantry

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Cost: 60
Health: 600
Speed: 6
Prerequisites: Barracks
Veteran Abilities
• Level 1: Increased firepower; Increased health
• Level 2: Self-Heal
• Level 3: Increased armor
Description: The Atredies' basic foot soldier, Light Infantry can help defend against early infantry rushes. While their usefulness is limited, a mass of Light Infantry used in the siege of a base can distract defenses while your main units assault the base. Light Infantry can easily eliminate other infantry, but are not effective against vehicles and structures. Use this unit en masse to achieve victory.



Engineer

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Cost: 400
Health: 400
Speed: 4
Prerequisites: Barracks
Veteran Abilities
• N/A
Description: Engineers can enter damaged buildings to repair them back to full health. They can also capture enemy buildings by entering them. A few Engineers should also be kept around your base for removing Tleilaxu Leech larvae from your infected vehicles. APCs are a useful mode of transportation for the the slow moving Engineer, providing needed armor for the frail Engineer at the same time.



Sniper

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Cost: 150
Health: 600
Speed: 6
Prerequisites: Barracks
Veteran Abilities
• Level 1: Increased armor
• Level 2: Self-Heal
• Level 3: Stealth ability
Description: The Sniper has the longest range of any unit trained in the Atredies Barracks. Use this soldier for one shot kills delivered to enemy infantry well before they can become a threat to you. The Sniper's slow rate of fire limits his effectiveness on large infantry rushes, so it is wise to keep more than one on hand. Even though the Sniper cannot damage vehicles or structures, he is one unit no commander should be lacking.



Kindjal_Infantry

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Cost: 150
Health: 600
Speed: 4
Prerequisites: Barracks
Veteran Abilities
• Level 1: Increased firepower; Increased health
• Level 2: Self-Heal
• Level 3: Increased armor
Description: The Kindjal Infantry provides the best anti-armor capability compared to any other infantry unit in the game. They carry a pistol for engaging infantry. But their main strength lies in the deployable, long range mortar cannon used to destroy enemy armored columns. Once deployed, the Kindjal Infantry cannot move, and its normal speed is rather slow, making him prone to anti-infantry fire. These units are best used when positioned on hills and infantry rock to gain a range advantage over attacking enemy vehicles.




Harvester

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Cost: 1000
Health: 3500
Speed: 4
Prerequisites: Factory
Veteran Abilities
• N/A
Description: When you build a Refinery, this large, slow moving vehicle comes packaged with it. The unit is the Harvester. Aided by its brother in the sky, the Carryall, it harvests the Spice Melange only found on Arrakis. The Harvester has no weapons, and its only defense against enemy infantry is to squash them. The Harvester's high-grade armor enables it to take quite a beating before your troops can arrive on the scene to deal with the attackers. Always build one or two extra Harvesters, just in case a Sand Worm decides to have a snack.



Sand_Bike

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Cost: 300
Health: 1200
Speed: 12
Prerequisites: Factory
Veteran Abilities
• Level 1: Increased armor
• Level 2: Increased speed
• Level 3: Increased firepower; Increased range
Description: The Sand Bike is one of the fastest vehicles on the battlefield. An excellent scout, the Sand Bike uses its speed and sight range to explore the map. This unit doesn't get its speed without a few drawbacks, though. It's paper-thin armor and light cannon make it very fragile. Use the Sand Bike for quick hit and run raids on enemy infantry formations, and as a scout early on in the game.



Armored_Personnel_Carrier

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Cost: 600
Health: 1200
Speed: 8
Prerequisites: Factory
Veteran Abilities
• Level 1: Increased armor
• Level 2: Increased speed
• Level 3: Increased armor
Description: The Armored Personnel Carrier's main purpose in battle is to ferry up to five infantry units around the battlefield. When stationary, the APC has the ability to cloak itself. It can move around quickly and defend itself from light attacks with a 30mm machine gun. Used correctly, the APC combined with Engineers can turn an enemy base into your own home.



Mongoose

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Cost: 800
Health: 1600
Speed: 10
Prerequisites: Factory
Veteran Abilities
• Level 1: Increased armor; Increased firepower
• Level 2: Increased range
• Level 3: Increased armor
Description: The Atredies equivalent to a light tank, this mech provides good anti-air and anti-armor defense. The Mongoose lacks heavy armor itself, and can be easily overwhelmed by troops. Its slow rate of fire makes it an easy target and should therefore have support units. Use the Mongoose as a cheap and mobile alternative to Rocket Turrets.



Repair_Vehicle

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Cost: 650
Health: 1100
Speed: 8
Prerequisites: Factory
Veteran Abilities
• N/A
Description: As the battle rages on, your vehicles are bound to get damaged. Luckily, the Repair Vehicle is there to repair all those masses of wrecked metal. Quite fast and protected with light armor, the RV can be easily destroyed by indirect fire. It is advisable to keep a few of the vehicles around to repair each other whenever the case may present itself. Besides the Engineer, the Repair Vehicle is the only other unit that can remove Leech larvae from infected vehicles. One or two Repair Vehicles near your Refinery will repair any damaged Harvesters while they are unloading their precious Spice.



Sonic_Tank

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Cost: 1400
Health: 2000
Speed: 4
Prerequisites: Factory
Veteran Abilities
• Level 1: Increased firepower
• Level 2: Increased armor
• Level 3: Increased firepower; Increased range
Description: Harboring a large sonic-based weapon, the Sonic Tank can destroy almost any vehicle with just one shot. Unfortunately, this awesome power comes with responsibility. Any unit, friendly or foe, caught in a sonic pulse will suffer damage. Therefore, it is best to keep Sonic Tanks at the front of your attacking forces. The Sonic Tank is one of the faster tanks for the Atredies, but this speed does come at a price; the Sonic tank only has medium armor, and can only shoot while stationary.



Minotaurus

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Cost: 1300
Health: 2500
Speed: 8
Prerequisites: Factory
Veteran Abilities
• Level 1: Increased armor; Increased firepower
• Level 2: Increased armor
• Level 3: Increased firepower
Description: The Atredies form of artillery, the Minotaurus wields four heavy cannons that shoot explosive shells a long distance. These shells are particularly good against large infantry formations, and can do ample damage to vehicles and buildings. It's heavy cannons and armor make the Minotaurus quite slow, but the use of an Advanced Carryall can help get this monster into the brawl. The Minotaurus can also make a good base defense in a pinch when supported by Repair Vehicles.



Mobile_Construction_Vehicle

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Cost: 2000
Health: 4500
Speed: 4
Prerequisites: Factory
Veteran Abilities
• N/A
Description: The Mobile Construction Vehicle, or MCV, is the unit used to establish a base in Dune. Once deployed, the MCV will turn into a Construction Yard. A Construction Yard is essential for building and expanding a base. The Construction Yard can also be packed up into a MCV to be moved to another area of the map.




Carryall

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Cost: 1100
Health: 1600
Speed: 20
Prerequisites: Hangar
Veteran Abilities
• N/A
Description: The Carryall is the first air unit you will see, as it is automatically included with the Harvester. The Carryall transports its Harvester to and from the Spice fields of Dune. You cannot control Carryalls: All their actions are automatically carried out. Carryalls have light armor and can easily fall to AA fire. Without Carryalls, however, Harvesters are slow to gather Spice and at the same time vulnerable to enemy attack.



Air_Drone

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Cost: 800
Health: 1200
Speed: 20
Prerequisites: Hangar
Veteran Abilities
• Level 1: Increased armor; Increased firepower
• Level 2: Increased range
• Level 3: Increased firepower
Description: The Air Drone is your AA solution. The drone hovers around in a circle, patrolling a curtain area of air space. Once an enemy air unit ventures into its range, the craft fires a heat-seeking missile at them. But be careful, as Air Drones can fall easily to enemy AA ground fire. Send out two or three Air Drones to the enemy's Spice field. This will eliminate the enemy's Carryalls, and thus slow down the income of your adversary.



Ornithopter

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Cost: 1000
Health: 1600
Speed: 20
Prerequisites: Hangar
Veteran Abilities
• Level 1: Increased firepower
• Level 2: Increased speed
• Level 3: Increased armor; Increased firepower
Description: It's a bird, it's a plane, no, it's an Ornithopter! These strange, high speed planes flap their wings to fly around the battlefield. Armed with a missile launcher, Ornithopters are best used for killing isolated units. If you happen to have ten or more Ornithopters, they can be sent straight towards the enemy base to destroy buildings. Once the Ornithopter has used up all its missiles, it must return to a Landing Pad to reload.



Advanced_Carryall

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Cost: 1800
Health: 900
Speed: 17
Prerequisites: Hangar
Veteran Abilities
• N/A
Description: The standard Carryall's big brother, the Advanced Carryall can be controlled by the player. The Advanced Carryall can pick up and transport any vehicle, friend or foe. You can use this to your advantage and steal a few enemy Harvesters, taking them back to your base for a little "disassembling." The Advanced Carryall has heavy armor, but no weapon to defend itself. Dropping a few Minotaurus in the back of the enemy's base with your Advanced Carryalls can create some major havoc.